
❝ she used to place her pretty arms about my neck, draw me to her, and laying her cheek to mine, murmur with her lips near my ear, ‘Dearest, your little heart is wounded; think me not cruel because I obey the irresistible law of my strength and weakness; if your dear heart is wounded, my wild heart bleeds with yours. In the rapture of my enormous humiliation I live in your warm life, and you shall die — die, sweetly die — into mine.' ❞
𝐼. 𝓜𝒖𝒏 𝐼𝒏𝒕𝒓𝒐 Hi, I’m Aqssa (cis-girl, she/her)! I love tigers, DnD, video games, drawing, deep talks, and long walks! I’m desi, Muslim, happily married, and have a mini schnauzer named Rupert Bear! I’m most active on Instagram and Discord (DM for @s!) . 𝐼𝐼. 𝐵𝒍𝒐𝒈 𝒟𝒆𝒆𝒕𝒔 Laperlina is a private, selective, mutuals-only, multi-verse, multi-ship roleplay blog for a mythical su perisi OC named Adelaide. Primary genres and themes covered include gothic, comedy, tragedy, horror, lust, obsession, grief, and loneliness.She has her own story and world-building involved, so please read the "lore" section in this carrd and my info blog @pearlywog on tumblr if you'd like to have more meaningful interactions. but please know that i write across many verses and timelines; I care far more about interesting character dynamics and story potential than perfect lore / timeline matching. 𝐼𝐼𝐼. ℱ𝒐𝒓𝒎𝒂𝒕𝒕𝒊𝒏𝒈 & 𝒢𝒓𝒂𝒑𝒉𝒊𝒄𝒔 I prefer iconless, minimal formatting for my posts. For visibility purposes, I can't write with you if your posts are heavily formatted (tiny-tiny text, triple spacing, frequent colors and caps).i make all my own graphics ! 𝐼𝒱. 𝒞𝒐𝒏𝒅𝒖𝒄𝒕 RP should never be a burden; If a thread isn’t working, i’m happy to brainstorm something new or drop it entirely. I expect the same treatment reciprocated.I juggle a lot in my life outside of this blog, so while I try to reply and chat regularly, my activity and social battery may not always be there. if i take a bit to respond at first, please don't take it personally. i try my best to interact regularly, but if you place time limits on interactions, i am not the rper for you.I don't do starter calls / ship calls; the best way to start an interaction with me is usually by sending in an ask / sentence starter or tumblr im. i also love sending random asks !!effort in rp goes both ways; since my time and energy is sparse, please respect that i cannot write with you if you expect me to do all the legwork when it comes to plotting, making starters, having ideas, and if you keep habitually dropping our threads yet send asks for me to write for you.
𝒱. 𝒫𝒍𝒐𝒕𝒕𝒊𝒏𝒈 once we get the ball rolling, I love plotting and discussing deep character dynamics. I adore threads with deep world-buidling and lore between our characters, side characters, npcs ... threads that feel like they’re part of something alive and going somewhere interesting.I have a vast world all my own that I've developed for Adella that you're more than welcome to play in and mix and match with the world and characters you've created. 𝒱𝐼. 𝐵𝒐𝒖𝒏𝒅𝒂𝒓𝒊𝒆𝒔 i do not tolerate bigotry of any kind, first and foremost. also, no godmodding. no drama. if you have anything you'd genuinely like to discuss, i am more than happy to be direct with each other and talk like adults.DNI: minors, harry potter rpers.i softblock / hardblock at my own discretion. 𝒱𝐼𝐼. 𝒩𝒔𝒇𝒘 & 𝒮𝒉𝒊𝒑𝒑𝒊𝒏𝒈 Adella may likely flirt with your character, it's in her nature, but don't assume I'm trying to ship. for ships, I value ooc plotting, mutual enthusiasm, and earned chemistry. If you're on the same page, I’d love to explore what our muses can become together!I do NOT ship with muns under the age of 26, even if the characters are older.I can sometimes write smut, but my writing style's for it is not deeply explicit or tactile, instead focusing more on atmosphere and emotions, so that might not be your thing. it also requires a well-developed ship and plot, and a good comfort-level ooc.Other mature content (blood, violence, etc.) will be appearing on this blog, and I will always tag it accordingly.
carrd template by elv1raes.
| name | Adelaide Diane Triton (Adella, Adelina, Adelinka, Ada). |
| age | 26 (default / main verse) |
| stars | Scorpio Sun, Gemini Moon, Scorpio Rising |
| birthplace | deep in the caspian sea |
| place of residence | stramuro, italy (default / main verse) |
| species | su perisi (water fairy) |
| sexuality | poly / pan |
| mbti | ESFP (“The Entertainer”) |
| morality | neutral ~ chaotic evil |
| beauty | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| charisma | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| patience | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| smarts | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| mercy | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| humility | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| cruel wit | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| hope | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| strength | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
| whimsy | ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ |
𝒇𝒓𝒂𝒎𝒆 5'7". A ballerina's willowy frame. Long-limbed, slim hips, a thin waist for a torso that's shorter than her legs. Delicate ankles, and a fine slope to her calves. Skin that's cool to the touch, like deep waters. A high, delicate, portrait-quality neck. Pale, cool complexion due to living underwater all her life, though it's gained some warmth since living ashore. A swelled ribboning of scars along her legs from her first steps along rocky coastline. Her posture is unusually poised, doll-like, like some unseen hand is on her back, placing her just so. Her fingers are lithe and long, the nails perpetually clean and shining, though they grow too fast to manage, always just on the verge of claw-like. Her joints are overly mobile, hyperflexible; this gives her an uncanny smoothness of motion, like she’s always underwater. 𝒆𝒚𝒆𝒔 Large and powder blue. A wild and severe stare. Because she's lived in the dark most of her life, she's a bit light-sensitive, prone to fatiguing headaches and nausea, and requires the enveloping shade of either a bonnet or parasol in the warmer seasons. Spidery lashes. Long, thin, crescent-shaped brows. Her eyes have a glassy sheen, like something preserved in resin, and sometimes catch the light in strange, iridescent ways. They are arresting eyes; men and women alike describe her stare as something to be endured, much like a fever dream. Some say it makes them forget their own names. 𝒉𝒂𝒊𝒓 Heavy, generously fragranced with a variety of collected perfumes. A rich black. It falls in waves down past her hips. It has a curious quality of movement, like silk in water, and has a difficult time getting wet. She garlands it in ribbon, pink pearl, and numerous enchanted, protective trinkets. It can only stay tamed with whalebone combs drenched in saltwater and certain songs murmured under the breath. Children have claimed to see faces in it.
𝒎𝒐𝒖𝒕𝒉 & 𝒗𝒐𝒊𝒄𝒆 Pigmented dark and daily painted over with artificial tints. A mouth prone to huffery and puffery. Her upper lip is bow-shaped and perpetually chapped, as if bitten too often.She chews often things like flower stems, wax seals, fabric hems. There’s always a smudge of pink left behind on glasses. on gloves. and on collarbones.Her voice is light, sweet, melodic, and just a little too slow. she drags her vowels. When she speaks sweetly, it feels rehearsed. When she doesn’t, it’s cutting.When she sings, and it's such beautiful, heartbreaking singing, the air feels a little too close around you. An unkind laugh that, like a piccolo, cuts through all sound. 𝒕𝒆𝒆𝒕𝒉 & 𝒔𝒎𝒊𝒍𝒆 They're a bit uneven, with the barest overlap in her canines, giving her the look of someone born to bite hard things. A pearly sheen. There’s a shadow of a chip on one incisor.When she smiles, it’s crooked at first . . . then sudden, radiant, too wide to be entirely innocent.She grins when she shouldn’t, and rarely laughs when others do. 𝒔𝒌𝒊𝒏 & 𝒕𝒐𝒖𝒄𝒉 Cool to the touch, smooth but not soft, almost like wax. Her skin bruises and bleeds easily. Prolonged contact has left more than one person faint, fevered, and, at most, saltburned. 𝒔𝒄𝒆𝒏𝒕 Usually blackcurrant, bitter almond, damask rose, salt, and pomegranate seeds. 𝒎𝒊𝒔𝒄. Her shadow doesn’t always follow the rules. She moves with quick elegance, like a blade or a bird. There is something quite off about the timing of her gestures, as though she’s syncing to a rhythm no one else can hear.rooms feel emptier after she’s gone.
𝒗𝒊𝒓𝒕𝒖𝒆𝒔 Loyal in her own way — if she likes you, you’ll know it, and you’ll be protected and adored forever. Talkative. Curious. Quick to learn, faster to love. Capable of wonder. Capable of the most loving, gentlest touches. Laughs easily, when it’s real. has a soft spot for lullabies, animals, and stories with happy endings. She was a very sweet girl once. 𝒗𝒊𝒄𝒆𝒔 Jealous. Vindictive. Vain. Prone to mockery. lies sometimes, just to see if you'll catch her. Speaks before thinking. Needs control, but hates rules. Petty. and let's not forget all the damn. murders. 𝒒𝒖𝒊𝒓𝒌𝒔 Constantly scratching her skin. Humming regardless of the setting. Lip chewing. Has never once knocked before entering a room.
𝒉𝒚𝒅𝒓𝒐𝒎𝒂𝒏𝒄𝒚 The sea / nearby bodies of water can, not always, echo her moods; calm when she is soft, violent when she is wrathful. once, on a hot summer's day, she laughed very deeply, and the lemonade in her glass took the shape of dancing starfish. 𝒑𝒆𝒓𝒊𝒔𝒊 𝒎𝒂𝒈𝒊𝒄𝒔 water fairies have innate magic abilities; their tears are drops of pure moonlight, and they glow faintly in the dark. sailors often collected them in bottles as talismans to find their way home. non-seafolk who drink them fall into deep, sweet dreams of the sea. they awaken well-rested, but with their lungs feeling tight, like they just barely escaped a wretched drowning. a kiss from a perisi will allow one to breathe underwater for up to 3 days. prolonged touch with one can leave you with severe saltburns. of course, they havehaunting, beautiful singing voices that lure, unsettle, and fill listeners with intense longing. for adella specifically, if she whispers lovingly in your ear, you can sometimes lose a precious memory or two. 𝒈𝒊𝒇𝒕𝒔 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒄𝒂𝒔𝒑𝒊𝒂𝒏 her magical inheritance; she can use the caspian's waters to force a truth out from a murderer’s lips, to seal an oath, break it, so that the oath-bearer can be brought to total ruin, or to summon a liar’s warped reflection to haunt them. but, her connection to these waters are fading the more deeply she succumbs to her curse. 𝒅𝒖𝒂𝒍 𝒃𝒍𝒐𝒐𝒅 𝒎𝒂𝒈𝒊𝒄 Violet and lavender blood run in braided but unmixed channels in all perisi. When they die, and both these colorful bloods spill, they refuse to come in contact with the other, like saltwater and freshwater.Violet blood feeds the muscles, emotions, and mostly surges during violent bursts, while lavender blood fuels their memory, voice, and their distinct glow.The lavender blood pools in the mouth and gums. This is why their kisses carry not only a taste of burnt sugar, but also the faint tang of salt and metal. And because lavender blood controls memory, folklore insists that to drink too deeply of such a kiss is to lose one's memory. Sailors call it “A Forgetting Heat”, and Steppe ballads warn against these kisses that rob a man of their names, vows, and bearings.both bloods are absurdly volatile, and only perisi have been known to control them. a non-perisi mage can, in theory, unlock great nightmare and illusionary magic that can drive one to madness. 𝒑𝒐𝒕𝒊𝒐𝒏𝒄𝒓𝒂𝒇𝒕 adella grows more and more skilled at crafting occult potions of all kinds; each with varying degrees of potency. among her recipes are a seafoam wine that brings the spirit incandescent joy ... before sinking it into deep despair; a silver-leaf cordial that sharpens the senses until the world becomes unbearably loud, suffocating, and color-bright; and a dusk-petal elixir that wraps the drinker in the utmost serenity, all while quietly eroding their sense of time.
𝑪𝑯𝑨𝑷𝑻𝑬𝑹 𝐼.
𝒂 𝒈𝒊𝒓𝒍 𝒏𝒐𝒕 𝒒𝒖𝒊𝒕𝒆 𝒓𝒆𝒂𝒍
The year is 1824. And for the small waterside town of Stramuro, Italy, it’s a perfectly uneventful one. No, nothing much happens in a teeny, tiny, blissfully unassuming place like this.Which makes it great for hiding secrets.There’s been this new girl in town lately, swanning about like she owns the place. A girl of red-cheeked manners and zero restraint of character, who seems fully possessed with a desire to make everyone’s business her own. Her name is Adelaide, and she is Stramuro’s dazzling secret.She comes from the underwater capital of the Seven Seas — Atlántica, where myth and magic bloom in equal measure. Her father is king over those waters, which means the girl you’re learning about isn’t really a girl at all, but a water fairy, sisterkin to mermaids, sirens, rusalkyi . . . those pretty girls sailors can't seem to take their eyes off from.she grew up with six adopted sisters, each princesses of their own seas, and a passion for pleasure and all things romantic were things she valued most in her youth. She was called Adella, in affection, the fifth daughter of the sea king: in love with love, kisses and compliments, her own reflection, and almost nothing else. But soon in want of something greater, she chose to escape into the human world. To experiment. See what all the fuss was about. It would only be for a little while, anyway, so short of a trip that her family would hardly even notice.right? 𝑪𝑯𝑨𝑷𝑻𝑬𝑹 𝐼𝐼.
𝒂 𝒔𝒖𝒎𝒎𝒆𝒓 𝒐𝒇 𝒄𝒖𝒓𝒊𝒐𝒔𝒊𝒕𝒚
She stole away an enchanted pendant from the sea witch Morgana, knowing that when worn it would transform her into a human. And dark magic, as it turns out, is excruciating business. She was tearing through the water soon after wearing it, gasping for air, her gold and pink scales dissolving in a storm of churning and sparkling and bubbling water.An elderly woman named Imilia had found her struggling along the coast and took her in as a ward, teaching her language, some writing, and tools of etiquette that Adella employs only sparingly. Imilia and her family run the quiet Stramuro Inn, where Adella had taken up work as a maid who never did more than eat up all the pies before they left the kitchen. It was a languorous, delicious first summer. Especially because she had fallen in love.Not with a prince as she had hoped, but a sailor. Though it ended some time after, as all good things are bound to do, and no one really knows how. Maybe he left. Maybe he drowned. Maybe she did something terrible when she found out he didn’t truly love her back. She never remembers it right. But, the necklace cracked. And that is enough to know for our little story. 𝑪𝑯𝑨𝑷𝑻𝑬𝑹 𝐼𝐼𝐼.
𝒂 𝒘𝒊𝒕𝒄𝒉𝒎𝒂𝒓𝒌
Once Adella had her fill of adventure and excitement and heartbreak, at summer’s end she decided to return home, back to her father and sisters, to say her sorry's for having left them all so heartlessly.But greed and envy have their price to pay, and the sea witch Morgana was coming to collect.As she neared the coast, the waters forced a splintering pain upon her, through her skin and into her very bones.Morgana’s form then slithered out of the sea foam, and she, sneering, hissing, made the girl aware of a curse that was now mangling the magic of the now broken necklace she had stolen.Adella is doomed to a life ashore, never to see her kind again, and endure a curse that will, like a slow-releasing poison, eat away at her by the day. The longer she stays ashore, something of her soul, her happiness, and even her ability for reason dissolves, and only her vices will take their place. A shadow will hang over her, her teeth and nails will sharpen, and her eyes will grow dark. And in the end she will behold herself as neither human nor mergirl but a sea witch of her own kind, the very first to plague the realms of Man.They say the mark of her curse now blooms like a witchmark over her heart, a tight, white, and slowly spreading scar. It burns when she’s touched. it forces a pain like knives into her feet with every step she takes. it fills her with an indescribable insatiableness — a gnawing hunger no feast, no kiss, no cry for mercy could ever quiet. She is bound to a cup that can never be filled, cursed to thirst forever, chasing warmth she will never again be allowed to know.All sea witches, Morgana had told her, are born from a curse of their own making. 𝑪𝑯𝑨𝑷𝑻𝑬𝑹 𝐼𝒱.
𝒂 𝒃𝒆𝒄𝒐𝒎𝒊𝒏𝒈
Promising Imilia she would rid herself of the curse, she now travels up and down continents in search of a cure, following any trail that often leads her deep into the pitch of black markets, psychedelic moorlands, upside down shrines and houses with chicken feet … learning more and more the ways of dark magic, and perhaps sometimes feeling like she might not want a cure from the usurping evil after all.A voice she's named Maré whispers to her now — sometimes from shorelines, sometimes from behind her eyes. It tells her that to undo the curse, she must find Seven Drowned Men; these are seven men marked by the sea that she must claim. each has their own story to uncover. some must die. some must suffer a different, terrible fate. either way, it is adella's responsibility to cause their undoing.Some towns call her healer. Some call her witch.And with each passing day, her magic grows stronger.To mitigate some external effects as well as the physical pain the curse causes her, she’s taken up studying the occult. She gathers strange ingredients in her adventures — like tangled dried starfish, grave spores, the molars of sleeping children — and grinds them into tinctures of her own making. She tests each recipe on herself first, recording the results in a little velvet book, learning what soothes the mark on her chest, and what may make it sing. To her credit, she’s become a bit of an expert in concocting potions of all kinds.Their potency, though, is entirely up to you.
❝ for what value holds a tale without truth, life without death, love without loss, happiness without suffering? none at all. and that is all a man with a drowned name really is: an acquiescence to oblivion. a prisoner trapped in the loneliest of curses, waiting for the voice that will finally call his name to judgment. ❞ ——— @koschyei
𝒕𝒉𝒆 𝒄𝒖𝒓𝒔𝒆 & 𝒕𝒉𝒆 𝒄𝒖𝒓𝒆
ever since adella’s curse began, there is a voice in her head. sometimes it sounds like a devil. sometimes, a god. sometimes it sounds like her mother. and sometimes, it takes on adella’s very own voice. she calls this voice maré.maré tells her that she’s transgressed the boundary and balance between earth and sea terribly by stealing a sea-witch’s necklace, forcing herself upon land, commiserating with humans, and blending her magic with theirs. and so must she suffer a terrible punishment, and become a sea-witch of her own. a monster.but there’s a way out. for now. she can free herself of this curse, earn good favor with nature again, by taking part in a sacred, restorative ritual between land and sea. a ritual that is this:every few generations, the sea marks seven fated souls it to claim for its own. they are called the seven drowned men, and once the sea wants them, there can be no turning back. you can think of it as like the black spot from robert louis stevenson's treasure island. 𝒕𝒉𝒆 𝒅𝒊𝒆 𝒊𝒔 𝒄𝒂𝒔𝒕
sometimes they’re good men. sometimes they’re very bad men. but no matter what, each man has his own story, his own secret, or longing, or something that he is haunted by. each lives a life bound for the depths, towards the end of the life they've known and transformation into something else, whether it be through death, or other means. and each belongs to a certain archetype reflective of who they are, functioning somewhat like the major arcana. the archetypes are: ✷ The lost,
✷ The drunkard,
✷ The haunted,
✷ The gilded,
✷ The dreamer,
✷ The betrayer,
✷ The lover.a few generations ago, the dreamer was a man named éamon, a lighthouse keeper who dutifully guided ships to safety. he was in love with seafaring, however, and had dreamed all his life that he might one day join sailors into the water. the sea granted this his dream, and called upon a siren girl to drown him in it. some say he transformed into a sea prince. some say he died. either way, he was never seen again.many, many years before that, once, the lost was a king of a rather frayed kingdom. sometimes he seemed like a very good man, sometimes, he seemed very evil. he wasn’t truly sure which one he was. one day, the sea sent a beautiful red sea sorceress to his shores, and he soon fell in love with her. they shared a bed together, and during those nights, he began to reveal his dark secrets. he once revealed his worst secret to her, with his hands closed around her throat, and when he did, his lungs filled with brine, jellyfish string oozed out of his eyes, and his spine split in half. 𝒕𝒉𝒆𝒊𝒓 𝒕𝒂𝒌𝒊𝒏𝒈
now, it’s adella’s turn to claim these men for the sea. each man is claimed when, at a pivotal moment, they reveal who they truly are, stripped bare of all the dressings of society, the lies, who others might think they are.this can look like a man who had kept his violence hidden for years, only to raise his hand upon an innocent. this can look like a man who lives under a false name; and once adella uncovers his true name, and the secrets associated with his past, his true self is considered revealed. this can look like a man confessing to his greatest sins upon her knee, or admitting that he loves her. depending on the man, his secret, and his story, the revealing and subsequent claiming is different.maré always tells adella the next man she must find, along with their archetype. and so she journeys, to enter this man's life, and slowly work to find out their secret, their truth; to uncover that moment that reveals who the man really is, at their core. their very depths.once they’re claimed, it may not always end in death. what is certain, though, is that the man will be transformed forever, physically, psychologically, financially, emotionally ... and will somehow, and always, be connected to the sea.
𝒂𝒖𝒕𝒉𝒐𝒓 𝒏𝒐𝒕𝒆 To call Adelaide a “princess” is true, but insufficient. in her world, a princess is an heir to a living, breathing force of nature; to a sea with its own law, magic, and will. 𝒕𝒉𝒆 𝒍𝒊𝒏𝒆𝒂𝒈𝒆 𝒐𝒇 𝒕𝒉𝒆 𝒔𝒆𝒂 𝒌𝒊𝒏𝒈'𝒔 𝒔𝒆𝒗𝒆𝒏 𝒅𝒂𝒖𝒈𝒉𝒕𝒆𝒓𝒔
Adelaide was to Zhansaya ("Zhanya") Dilnaz Aygerim, the Su Iyesi * ("Water Mother") of the Caspian Sea, and a mortal man she lured beneath the waves. For a time, she remade him into a creature of the deep, able to breathe water, stripped of his name, and bound to her court in absolute silence. When he had served his purpose, and she became with child, she released him into the blackest trench of the Caspian, where the pressure crushed him to nothing.There are seven Su Iyesi in this world, each ruling one of the Seven Seas. Though the Sea King’s reign is that of a high sovereign, uniting all seas under one crown, each Su Iyesi is queen in her own waters, a guardian and steward of its magic. And each must birth at least one daughter.At the age of nine, these seven daughters are taken from their mother’s domain waters to the the sea king's crystal city, to be raised together in his halls as though he were their true father, trained in his laws, the etiquette of the deep courts, and the magic of each their mother's domain. These seas hold magic and mysteries beyond human understanding. In maturity, they return to inherit the seas of their mothers, taking their place as Su Iyesi.* Su Iyesi is the name in the tongue of the Caspian water-folk. In other seas they are called differently, in the local dialect. 𝒕𝒉𝒆 𝒕𝒉𝒓𝒆𝒆 𝒍𝒂𝒚𝒆𝒓𝒔 𝒐𝒇 𝒕𝒉𝒆 𝒘𝒐𝒓𝒍𝒅
The seas rest within a design older than time itself; a cosmology divided into three distinct worlds: ✷ The Upper World: The domain of the sky, celestial spirits,
and powers of light. ✷ the Middle World: The realm of humans, animals, and the
visible lands and seas. ✷ the Lower World: The shadowed depths, home to ancestors,
chthonic spirits, and the roots of rivers both seen
and unseen in the Middle World. 𝒕𝒉𝒆 𝒔𝒆𝒗𝒆𝒏 𝒕𝒉𝒓𝒆𝒔𝒉𝒐𝒍𝒅𝒔
The Seven Seas are much more than bodies of waters in the Middle World. They are portals — thresholds between each Sea, each World. Each has their own unique magic, tended by its respective Su Iyesi.here's a bit of an overview on these Seas. each is an entirely vast realm in and of itself, and this just covers the basics:
𝐼.
the mediterranean / the voice
Role: The sea that carries voices between worlds, trusted by rulers, merchants, and warriors. Though all Seven Seas are portals unto other Worlds, the Mediterranean is the safest and easiest to travel through.
Magic: Speak into its tide, naming your listener, and your words reach them across any of the other Thresholds, across the Worlds, in the span of a single breath. Songs, secrets, and warnings ride its currents like swallows on the wind.
Beware: Your words can sometimes warp, and you can run the risk of turning truth into lies, threats into blessings, and vice versa. 𝐼𝐼.
THE BLACK SEA / The Veil
Role: The protector of the unseen, the desperate, and the hunted.
Magic: Hides ships, people, and sometimes even entire cities. A man can step into its dark shallows, give up your name through a ritual with the Su Iyesi, and if she accepts you, you will vanish from all sight and memory. Alternatively, if you swim in its waters at midnight, you can assume another's face for a single cycle of the moon.
Beware: Stay hidden too long, do not return your mask at the end of the season, and you forget yourself... first your name, then your face, then why you wished to ever hide in the first place. 𝐼𝐼𝐼.
THE CASPIAN SEA / The Mirror
Role: Draws out what is hidden in the heart and shows the truth beneath a lie.
Magic: Speak any question while gazing into its waters, and your own reflection will answer.If you speak a vow in its waters and abide by it, you might be rewarded, though this reward / boon is determined by the whim of the water.Vow to guard the life of the child you once meant to rob, for example, and you will find yourself suddenly immune to most infections for the rest of your life.
Beware: Speak falsely to your reflection or break the vow, and the reflection you betrayed will crawl out of the water to follow you as your shadow, whispering your falsehoods until your very last breath.
𝐼𝒱.
THE RED SEA / The
Metamorphist
Role: The sea that changes all it touches.
Magic: Wounds may close, bodies may shift, fates may be rewritten entirely. A crippled child might walk ashore; a ruler might crawl out as a beggar.
Beware: The change is permanent; whether a mercy or curse befalls you, there is no going back. 𝒱.
THE PERSIAN GULF / The Compass
Role: The sea that finds what is lost.
Magic: Cast an offering into its depths while naming what you seek (a stolen crown, a vanished lover) and the sea will return it to you, whole or in pieces, in its own time.
Beware: Your offering only opens the search; the true price is named when the lost thing is found. If you refuse, the sea will keep the thing you sought, and may take something dear besides. 𝒱𝐼.
THE ADRIATIC SEA / The Leviathan
Role: The sea that grants monstrous strength.
Magic: Drink from its depths under a full moon, and for three days you wield the strength to tear through iron chains, lift ships from the shallows, or shatter stone with your hands.
Beware: When the days end, your body remembers every strain at once. Bones may crack, muscles tear, and some never rise again from where they fall. In rare cases, the Leviathan comes to reclaim its gift in person. 𝒱𝐼𝐼.
THE AEGEAN SEA / The Anchor
Role: The sea that trades in time.
Magic: Wade into its waters at dawn, and you may ask for more time to lengthen a single night, or relive a day... Star-crossed lovers use it to make the moon linger above them until sunrise, dying kings use it to drag out their final hours before the tide takes them.
Beware: The sea never creates time, only moves it. What you borrow must be paid; years may vanish from the end of your life, or the hours you steal may be taken from someone you love.** These magics answer only to the will of the Su Iyesi. Those who attempt to command the sea without its consent are more often swallowed than obeyed.
𝒕𝒉𝒆 𝒄𝒖𝒓𝒔𝒆
Before Adella could inherit her place as Su Iyesi, she stole an enchanted necklace from the sea witch Morgana, a selfish act that brought down a cruel punishment. Morgana cursed her, and the magic will twist her into a sea witch herself if she cannot break it in time.Ever since, a voice she calls Maré has whispered in her head, urging her toward a single task: to find and claim the Seven Drowned Names, which will seemingly help rid her of this curse. Yet the longer she hunts them, the darker she becomes, and she begins to wonder if she truly wants to be free of her terrible fate after all.Her bond to the Caspian is weakening. She can sometimes still use its waters to force a truth from a murderer’s lips, to seal an oath, break it, so that the oath-bearer can be brought to ruin, or to summon a liar’s warped reflection to haunt them. But the connection fades with each passing season, and soon even the sea may no longer answer her call.Time is ticking.
𝒱𝒆𝒓.
𝒕𝒉𝒆 𝒖𝒏𝒅𝒐𝒊𝒏𝒈 𝒐𝒇 𝒂𝒅𝒆𝒍𝒂𝒊𝒅𝒆 𝒕𝒓𝒊𝒕𝒐𝒏
default / main fantasy: Adella is a cursed water fairy in the 1820s, roaming coasts with enchanted legs and an evil witchmark on her heart. She travels the world on a quest to break her curse. Details are covered extensively throughout this card. This is a general fantasy setting, and can exist outside of the 1820's very easily.
vibes: lots of magic, very lore / plot / world-building driven. horrors galore. 𝒱𝒆𝒓.
𝒕𝒉𝒆 𝒑𝒆𝒂𝒓𝒍 𝒐𝒇 𝒕𝒉𝒆 𝒔𝒆𝒂𝒔𝒐𝒏
bridgerton / pride & prejudice / wuthering heights: my general world-building and lore is turned upside down here! humans and seafolk have lived openly, and mostly harmoniously, rather than in secret, for thousands of years; the portals of the seven seas are open to all with valid travel papers, and humans frequently visit the psychedelic, magical, glass cities of the sea, and vice versa. it is very common to see a selkie in your local apothecary, and engage pleasant greetings.there is an intricate web of deep-sea courts spread throughout this world, and the folk here often engage in opportunistic marriage alliances, politics, and war intrigues with humans.adella is one of seven daughters of the great sea king, who arranges politically advantageous marriages for them across the courts of humans and deep-sea domains alike; it all depends on the suitor. each daughter has her own dowry tied to the magic of their sea.for adella, princess of the caspian sea, the revealing sea, the dowry, along with riches, are these gift-magics once the marriage is complete:1. the groom can no longer ever be lied to; should they be lied to, the truth will reveal itself in nearby water (whispered through ink, or rain, messages laid your reflection in puddles), and2. anyone who swears loyalty to the groom cannot betray them without severe, and revealing, magical consequence: the water of their body begins to reject them, drying them from the inside-out, until they are nothing but a pile of salt.each daughter's unique dowry offers much power to gain, and thus are they highly sought after.but it's not that easy. marriages to the sea-kings daughters aren't just made with contracts; the sea has to accept the groom; during courtship, they must live in the glass palace with the royal family for one full cycle of the moon, without the usual protections against the sea's unpredictable fey magics.for humans, this is especially perilous: the sea might drive them mad, alter them permanently, or do something harmless yet absurd, like waking up at the end of the full moon able to speak fluent eel-ish.if the sea accepts the marriage, all water will still when the groom speaks her name.
𝒱𝒆𝒓.
𝒕𝒉𝒆 𝒑𝒆𝒑𝒑𝒆𝒓𝒎𝒊𝒏𝒕 𝒈𝒊𝒓𝒍
modern, inspired by jennifer's body & john wick: this verse has an extensive biography, and playlist which you can find on my info blog @pearlywog. the main gist is that adella fled shymkent, kazakhstan in her early teenage years during the fall of the ussr, following the mysterious death of her jinn-possessed parents. first, she flees to turkey, to live with an uncle, then she goes to nyc as an adult to live out her dreams of being a pop-star. after one of her shows, she's butchered in a strange devil ritual. she ... wakes up just fine the next day, though. but finds that she has new, monstrous appetites. her career begins to skyrocket. and she sucks frequently on peppermint candy, as if it will mask the smell of foreign, human blood in her gums. 𝒱𝒆𝒓.
𝒈𝒊𝒗𝒆 𝒏𝒐𝒕𝒉𝒊𝒏𝒈 𝒃𝒂𝒄𝒌
the golden age of piracy / black sails / potc: Adella was raised the darling daughter of a navy captain (who never, ever, ever wants to talk about her mother), sailing with him between Kingston and Port Royal, but she vanished, one day, during a voyage and was presumed drowned. years later, she reappeared on the docks: older, more beautiful, and whispering fortunes for a coin. She sells maps, names, and omens to sailors who cross her path, though none who take her advice, or bring her along their journey especially, ever return unchanged.
vibes: the touch of destiny ;) 𝒱𝒆𝒓.
𝒕𝒉𝒆 𝒎𝒂𝒔𝒕𝒆𝒓 & 𝒕𝒉𝒆 𝒎𝒂𝒓𝒈𝒂𝒓𝒊𝒕𝒂
d&d / bg3 / witcher: adella was a changeling found in the swamp and taken in by benevolent sorceresses, who loved her dearly. she became a monster hunter in her later years, but did so by entering a faustian bargain with something ancient and terrible. the deal gave her claws, song, great spells, and shadows, too. what she doesn’t know is the fate that awaits her when the patron comes to collect.
vibes: rural horror (swamps, bog fires, and glassy-eyed revenants), and classic d&d / witcher frameworks (patron warlocks, contracts, monster bounties, companions who fear her more than they trust her). 𝒱𝒆𝒓.
𝒕𝒉𝒆 𝒎𝒂𝒈𝒏𝒐𝒍𝒊𝒂𝒔 𝒊𝒏 𝒚𝒐𝒖𝒓 𝒕𝒆𝒆𝒕𝒉
sinners / vampire chronicles / nosferatu: 1930's in the Mississippi delta, and for some very odd reason, adella is only ever seen after sundown, and can't enter homes without an invitation. she has a lovely singing voice. it's almost too beautiful to be real.
vibes: heavy on setting itself functioning as a character, like in thomas hardy's return of the native. southern gothic. the devil going down to georgia. building atmosphere. themes focused on the power of music. 𝒱𝒆𝒓.
𝒎𝒂𝒅𝒂𝒎𝒆 𝒍𝒂𝒏𝒈𝒍𝒆𝒚'𝒔 𝒗𝒆𝒍𝒗𝒆𝒕 𝒉𝒐𝒖𝒓
moulin rogue / the godfather / the great gatsby: In prohibition-era new york, adella sings at a premiere, smoke-choked burlesque club; a starlet who cannot escape her own sadness. shows, when the moon is full, end in blood, and men are often found either missing or never spoken of again. what's the great big secret? the whole club is in on the game; madame langley runs it with mob money, and the mafia makes sure not a single person asks where the patrons go.
vibes: more hints of magical realism rather than deep fantasy. murder mystery / film noir vibes. manhattan during the golden years of the american gangster.
𝒇𝒂𝒄𝒕𝒔 𝒕𝒐 𝒌𝒏𝒐𝒘 𝒐𝒐𝒄
adella is a su perisi (turkic water fairy). not a mermaid, siren, or rusalka. they're sister-kin to those creatures, with her own biology and magical abilities i made up, details of which are all organized on my info blog (@pearlywog on tumblr). scales, not tails! She has legs, but can’t walk on land with them; when she tries, it’s pure eldritch body horror. Hence why she had to steal a necklace that lets her walk ashore and give her a slightly more human glamour.perisi are vengeful, charm-based creatures and prey on humans. yes, they drown, and eat people. it's very gruesome.perisi as creatures are known to man; they have been studied, captured, and dissected. they are generally considered to be endangered species and do not openly engage with humans, so they mostly belong to folk songs and legends. everyday people don't know much about them. the closer your character is located to the black and caspian seas, where they're native to, they will have more folklore knowledge of them.the laws and magic of the seven seas are also known to humans, especially if they live close by them, though the more magical realms and its creatures belonging to each are very heavily guarded and mostly secret. regular people cannot engage with the su iyesi and magic, unless plotted otherwise.most important aspects of her curse: she generally cannot be in seawater, else she’ll turn into sea foam and crystal; it causes her immense, physical pain (a feeling of knives in her feet when she walks, among other things), though she rarely lets it show unless she's very weak; and it also makes her sleepwalk, usually into dangerous situations.timeline check: tell me if you’d like to meet adella early-curse (she’s softer, more sweetly curious, but she’s still never gonna be a wholly nice or innocent character) or late-curse (more violent, unhinged, horrifying). if you don’t specify, i default to mid-curse; equal parts sweet and violent.in rping with adella, you can generally expect elements like magic (and the price that comes with it), fantasy, weird / dark comedy, and horror (think vvitch, the lighthouse, jennifer’s body, catherine the great, etc.) . . . there's lots of deep lore and world-building here, and my favorite dynamics both ooc and ic are ones where we mix and match your world with mine to create a grand epic, full of other characters we write in other threads and a strong plot hook to pursue. we can also keep it lighter here and see where the themes take us. i'm super open !!other stuff that shows up here include: tragedy. meditations on the power of nature. dark romance. slow-burn tension. danger mixed with tenderness. obsessive devotion. horror (any range, but for meee i love super horrific, eldritchy fantasy the best). villain / hero. villain / villain. monster / monster. protector / monster. partnerships where power shifts constantly. etc. etc. etc. i really do love exploring severe power dynamics, emotional corruptions, and relationships that teeter precariously between love and ruin. loyalty, fear, reverence. i looove exploring found and broken family, and antagonistic dynamics, too. raw, dark explorations on humanity and psychology abound. things aren’t 100% fluffy here, but always deep and sincere. 𝒘𝒉𝒆𝒓𝒆 𝒄𝒂𝒏 𝒚𝒐𝒖 𝒑𝒍𝒂𝒄𝒆 𝒉𝒆𝒓?
tbqh don’t worry about geography or location. it will usually work and i prefer to not keep it too limited for the sake of creativity. she roams widely in search of cures for her corruption, so she really can appear almost anywhere. she's not averse to throwing herself into dangerous situations (she's reckless, relentless, and very insane). she also loves luxury and intimacy, so she can be fitted into slower situations as well. if you want to put her in a shanty town, sure! if you want to put her in an opera show — go right ahead. i'll find a way to tailor the circumstance and plot to justify it accordingly. 𝒘𝒉𝒂𝒕'𝒔 𝒉𝒆𝒓 𝒑𝒖𝒃𝒍𝒊𝒄 𝒑𝒆𝒓𝒄𝒆𝒑𝒕𝒊𝒐𝒏?
she's a scorpio rising hehe. if you don't know what that means, i'm gonna let cafe astrology tell you:Scorpio Ascendant people have a lot of presence. There is something about them that tells the world that they are not to be pushed around. Their manner commands respect, and in some cases, fear. You either love or hate Scorpio rising people; they are rarely people who go through life unnoticed.They seem to look right through people, seeing through superficiality. This can be quite intimidating to some, and intriguing to others. Scorpio rising people, in their dealings with others, look for answers by reading between the lines. Surface details are discarded when they are getting a feel for people and situations around them.basically, she's very dark, magnetic, but it's also offset by her high voice, delicate, wide-eyed appearance, and the light, often affectionate way she will tend to treat you. this is the essential info, but if you wanna know more ~ vibes ~, it's all included in her dossier on this carrd. 𝒘𝒉𝒂𝒕 𝒘𝒐𝒖𝒍𝒅 𝒚𝒐𝒖𝒓 𝒄𝒉𝒂𝒓𝒂𝒄𝒕𝒆𝒓 𝒌𝒏𝒐𝒘 𝒐𝒓 𝒏𝒐𝒕 𝒌𝒏𝒐𝒘?
unless your character is highly perceptive, most humans won’t be able to detect what she is or her violent nature / character / deceits, unless she lets you. she can pass for strange or unnervingly otherworldly, though; that's easy for anyone to pick up on.in-world, perisi are not wholly unknown; scientists have dissected and studied their corpses, and published their findings in books. so, the more close your character is to magic / non-human / the sea (human sailor, etc.), the more they would be able to know and detect her nature, although it is not known to anyone that one would ever be able to walk ashore. 𝒑𝒍𝒐𝒕 𝒉𝒐𝒐𝒌𝒔 / 𝒕𝒉𝒓𝒆𝒂𝒅 𝒊𝒅𝒆𝒂𝒔 (i'll expand on this periodically)
canon is flexible. the identities of the drowned men and maré (details outlined on other pages in this carrd) are open-slot lore, meant to suit the plots we develop individually together. maybe your muse is one of the drowned (you can choose your archetype!), marked by the sea, maybe someone they know is, or even maré herself. it doesn’t have to be this way, but it’s just an option to play with! drowned men don’t necessarily have to die — this plot, if you develop it with me, has a lot of tension, if that's your thing!other, lighter starter ideas include: you’re a sailor who survived a wreck, and she's come to see what the sea washed up; you’re a scholar chasing the myth of the su perisi and she’s the proof you really shouldn’t have found; she's a traveling witch and you buy a charm or potion from her that actually works ... and that’s the problem; or, she needs a specific ingredient from you ... and that’s also a problem; you’re another creature who recognizes the souring, dark magic on her, etc. 𝒘𝒉𝒂𝒕 𝒔𝒉𝒆 𝒆𝒏𝒋𝒐𝒚𝒔
collecting trinkets, palm reading, playing card / puzzle games, anything involving beauty or the arts. being nosy. investigating / solving mystery. banter / wit. talking about death and love and the occult. making potions and testing them on you (yes, you). love stories. flirting as a power trip (i'm so serious about this). bargains / trading favors. affection. attention. drugs (but not alcohol, for some reason ... she's crazy lightweight so it could actually be a funny idea heh). power. other usual acts of hedonism lmao. she loves, loves, loves all animals. being spoiled. luxury. money. 𝒘𝒉𝒂𝒕 𝒔𝒉𝒆 𝒅𝒐𝒆𝒔𝒏'𝒕 𝒆𝒏𝒋𝒐𝒚
if you wanna build more tension and antagonistic relationships, join her in hating these things too, or just wanna have fun and piss her off lolol: random acts of kindness (more like she's deeply suspicious of it, it's actually very funny). lawful / neutral / chaotic goods. too much sunlight. cruelty towards animals and nature and most magical things. boredom. rules. stuffy situations. excessive humor. being controlled. being poorly dressed. powerlessness. having her privacy invaded. puritanical behavior and most religious talk. anti-magic philosophy. small talk. lack of ambition. human men / masculinity. if you try to make her read books (i'm deeply SERIOUS, she's very impatient and scattered). 𝒔𝒉𝒆'𝒔 𝒈𝒐𝒐𝒅 𝒂𝒕
cursing. curing. mending injuries. causing injuries. singing you to sleep, death, or a euphoric state. eavesdropping without guilt. filling rooms with tension, just to have fun. lying. playing matchmaker. playing homewrecker. finding lost things. figuring out lies / truth. information gathering. leaning in too close. brewing enchantments (love potions, poisons, etc.). killing people..... eating people...... manipulating social scenes. overhauling your wardrobe. giving unsolicited interior design advice. being a terrible influence.
alucinore exclusive
blog wide alzulma main
layla baudelaire avilionea exclusive
ivan tsarevich,
yelena the fair,
vasilisa the wise blacknighted main
henry of skalitz domusmortis main
blog wide eritvita main
roland enaera
evincere exclusive
blog wide jimseung exclusive
jinu koschyei exclusive
koschei bessmertny lebedevya exclusive
inna lebedeva lunarscorching main
blog wide miseriicordis exclusive
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queenrumi exclusive
rumi kang sanctamater exclusive
lady a. comstock sluaghter main
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miss ahri
Past the chiffon mirage, her rotten apple core, is an old wive’s tale: don’t say her name at the mirror. Never look under the bed. After two days, Nicholas has already learned a clarity attributed only to oneirosis: that her affection co-exists with her violence. She wasn’t made to be happy.
@sluaghter"beauty is a symptom of disorder, of soullessness," he says. it is also a curse, as much upon others as the self that holds it. it is a longing for home, and a preference for entropy. it is adella in all her forms and guises.
@melniibonenever did it occur to young august she'd ever cross path with the reality of someone more mythical, the bottom of salt and sweet water at once, adelaide no less an enchantress as those book illustrations but with a mouth made more for setting a mood than starting to feast on young men's corpses, for now. it doesn't hurt that august's no sailor.
@exitvelohe dreams of snow crabs. goblins. blue flowers in a dead man's mouth. when he wakes, it is before his time, but he tastes them still. finds that she who haunts his dreaming has followed him into the nightmare too. adelinka — the perisi, that feller of unconquerable men, with all of delilah's dear beauty and false fragility — is ever a vision to see, poring over the dark miracle of him.
@koschyeiShe is his peppermint Saint Petersburg vila, more water nymph than girl, more a product of charms and bubbly potions and fished stars than nucleotides. She smites him and all men as stupid then calls him papa. Nicholas is doomed to be forever charmed.
@sluaghterShe was no devil — from what he could tell — but that didn't mean she wasn't something else.
@empyreauShe smiles. The smile never stops. The space between both snail-curled ends stretches past the perimeter of her wax paper face and past generations of the Rhine. She was meant to eat.
@sluaghter"Adella — " he is sighing her name in place of the gods, for her cared little for the things he could not see or touch, and only a man as he was, she so easily converted him to her cause. "Kiss me."
@lunarscorching"thou art a monster on the worst of days; a slinking serpent come to sup at blood and flesh, all-together, that rip of skin and that splay of fresh tendons. How far gone art thou along this Day, principessa? Hast thou killed someone? Something?"
@eritvita
she was too valuable a thing to risk — but too fickle, too stubborn, too insatiable to remain occupied there. he wants to know what it would take to make her stay. to keep her happy.
@koschyeirare things exist in this living world, none rarer than ada’s whimsy.
@azarathian“Your eyes really do look their best when they’re filled with me, little fairy.”
@fiendishfinesse"You look a tempest; And you act like ten pests, bothersome and gnawing at the edge of a mercury plate, too unwise to step back and see for yourself what you are eating, lapping up the poison clogged already in your mind.You look like storm promised skies, darkened and green-tinted, the air full of wetness; as though one strike of lightning will set it all to pour and drown the land."You appear a girl that sadness forgot, a mind that time ate away, burrowing as maggots do, leaving behind empty little tunnels where this vanity and insanity calcifies, like ancient coral forever remembered in beds of limestone."
@lunarscorchingAdelaide is a phantom. She has black seaweed hair with holographic faces that shimmer in the candlelight, souls of lovers she will keep forever. Her eyes are always hungry.
@sluaghter"the world won't let me hold what it still needs to grow. and you, little tide, have a lot of growing to do."
@viciousgracethe way adelaide shifts from delicate to dangerous keeps Ruby on edge, this glittering knife wrapped so carefully in lace. Adelaide’s full lips are like the briny sea air twisting in amongst her curls, pleasant and cool and sweet.And yet, how long will it last until that sea turns stormy? How long until Adelaide’s pretty little teeth bite down on Ruby’s fingers, more prizes to add to her ever-growing collection?
@archaeval"and you? how many shipwrecks lie in the bed of your mouth, i wonder?"
@koschyeiAdella reminds him of silver-tongued rogues and talented orators, masters of tone and cadence, weaving words together in a way that leaves their listening wondering, if only for an instant, how it is that they mean what they say.
@selfexcisionhe ought to know better than to tempt a witch. but some of the sweetest fruits drop from the most poisonous branches.
@proditeur